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F1 2010 pc framerate
F1 2010 pc framerate







There’s also a half-hearted time attack mode of six scenarios to complete for leaderboard places. The career mode is still where it’s at for single player and although the off track stuff is possibly worse than before (David Croft is so under used its unreal) its functional and inoffensive.

f1 2010 pc framerate

If you are on the wrong side of the track sometimes you’ve not even caught the queue behind it and its going back in again! Still its very much appreciated and always throws a spanner in the works.

f1 2010 pc framerate

The safety car only ever stays out for three laps though and runs very quickly. The inclusion of the safety car works very well too as it regulates your speed once you’ve caught the pack up. You will often slip and slide if you power down too early but these slides are often saveable and result in heart stopping moments. It’s much more predictable this time round and you can actually ride the curbs properly. The handling has some really fun twists to it too. Their implementation has been done perfectly with mappable buttons and as a result the racing is much closer. The inclusion of DRS and to a lesser extent KERS really mean that you have your fingers and thumbs working overtime in the cockpit sometimes. They’re also much more aware of each other and I’ve had great fun watching them scrap among themselves as I try to hang onto their rear wings. The AI are more realistic, running you very closely but never ramming. It’s a shame that this problem leaves its mark everywhere in the game because elsewhere things have really come on leaps and bounds.

#F1 2010 pc framerate code#

It’s such a fundamental flaw to the game that it’s clearly trying to run code it can’t handle, I’d rather take slightly reduced graphics and have it run a lot smoother. Sometimes the game even freezes and it as frozen every single time I’ve left the pitlane to take to the track (although thankfully not in a pitstop). It’s really noticeable and it’s really off-putting. Should you hit the tight section in Abu Dhabi, the midfield in Dehli (which is a great new track) or have rain at spa or all 24 cars in the screen, the game struggles to a stutter. Last years entry struggled with the street circuits. I’m not sure what’s happened with F1 2011 but in the FPS department, this game is seriously lacking.Ī racing game should never run at a rate that it struggles to keep up with itself. In short, it’s one of the key things that makes a racing game tick all the boxes for being an excellent success. Why is this important for a racing game? It’s because if the screen updates quickly then you get fluid motion, emersed in the cockpit and you feel better prepared in what’s going on up ahead. Often we hear of games tooting 50 or 60 and when you play racing games on a PC you see them over the 100 mark.

f1 2010 pc framerate

Three letters determine this games fate for me.







F1 2010 pc framerate